Documentation topics
LookDev — Create Lights
Create Lights converts selected Maya geometry into V-Ray lights while retaining an association with the source object.
Light setup
Choose Auto, Rect, Spot, Sphere or Mesh Light, then set a preset, intensity, Kelvin and size scale. The current customer workflow is locked to V-Ray.
Placement and size
Use alignment, placement, Match Size (BBox), Flip Direction, source pivot and parent controls to position the new light. Attach Lights to Object keeps selected created lights connected to their source.
Create scope
Create from the current selection or from the selected hierarchy. Hide Source Mesh can hide the original fixture geometry without changing unrelated scene objects.